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Abstract

This paper reviews parametric audio coders and discusses novel technologies introduced in a low-complexity, low-power consumption audio decoder and music synthesizer platform developed by the authors. The decoder uses parametric coding scheme based on the MPEG-4 Parametric Audio standard. In order to keep the complexity low, most of the processing is performed in the parametric domain. This parametric processing includes pitch and tempo shifting, volume adjustment, selection of psychoacoustically relevant components for synthesis and stereo image creation. The decoder allows for good quality 44.1 kHz stereo audio streaming at 24 kbps. The synthesizer matches the audio quality of industry-standard sample-based synthesizers while using a twenty times smaller memory footprint soundbank. The presented decoder/synthesizer is designed for low-power mobile platforms and supports music streaming, ringtone synthesis, gaming and remixing applications.

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Authors and Affiliations

Marek Szczerba
Werner Oomen
Dieter Therssen
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Abstract

In Western music culture instruments have been developed according to unique instrument acoustical features based on types of excitation, resonance, and radiation. These include the woodwind, brass, bowed and plucked string, and percussion families of instruments. On the other hand, instrument performance depends on musical training, and music listening depends on perception of instrument output. Since musical signals are easier to understand in the frequency domain than the time domain, much effort has been made to perform spectral analysis and extract salient parameters, such as spectral centroids, in order to create simplified synthesis models for musical instrument sound synthesis. Moreover, perceptual tests have been made to determine the relative importance of various parameters, such as spectral centroid variation, spectral incoherence, and spectral irregularity. It turns out that the importance of particular parameters depends on both their strengths within musical sounds as well as the robustness of their effect on perception. Methods that the author and his colleagues have used to explore timbre perception are: 1) discrimination of parameter reduction or elimination; 2) dissimilarity judgments together with multidimensional scaling; 3) informal listening to sound morphing examples. This paper discusses ramifications of this work for sound synthesis and timbre transposition.

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Authors and Affiliations

James Beauchamp

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